Devlog

Fresh from the war room — how we build the game.

Teaching Soldiers to Fight: AI First Steps

Our soldiers now pick targets, hold formation, and stop walking into lava. A look at the behavior tree that drives every soldier in Wildmarch.

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Building on the Battlefield: The Grid System

How we made base building feel snappy in the middle of combat — grid snapping, ghost previews, and why every building footprint is a multiple of one tile.

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Why We Killed the Bullet Hell

Most top-down action games turn into dodging simulators. We are building the opposite: your soldiers tank orc aggro so you can think instead of twitch.

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